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Installation

Get Model Try in-game


Take the model

  1. Take the HD Admin model.
  2. Within Studio, open the toolbox via WindowToolbox and head to InventoryMy Models.
  3. Click HD Admin to insert into your place.
  4. Publish your game via FilePublish to Roblox.
  5. Tick Enable Studio Access to API Services within FileExperience SettingsSecurity if you'd like to test in Studio. Optional
  6. Tick Allow HTTP Requests within FileExperience SettingsSecurity if you'd like to join the HD Admin Charts. Optional

Info

You're fine to store HD Admin in Workspace, ReplicatedStorage, ServerStorage and ServerScriptService. Its contents are moved instantly at runtime, so you never need to worry about server-side objects being replicated to clients.

Warning

Don't rename the model. The name HD Admin is used by commands, so changing it will break them.


First run

Press play and your panel will be up-and-running. As the game's creator you receive the Owner role automatically (for group games it goes to the group owner), which unlocks every command and page. Open the panel from the icon that appears in the topbar.

Tip

Settings and roles can now be changed in-game. They save permanently and sync to all servers, so it's strongly recommended to change these via the in-game panel instead of in-studio.


Auto updates

The AutoUpdate attribute on the HD Admin model keeps the application up-to-date. While it's on (the default) each server loads the latest release at startup, so you receive updates without ever republishing your game. The full application is contained inside the model itself, so your game keeps working even if live updates are unreachable.

Info

HD Admin frequently updates with security, performance and feature improvements, so we strongly recommend keeping AutoUpdate set to true.

Warning

Roblox occasionally inserts toolbox models in a sandboxed state that blocks their scripts from running. If the loader errors the moment you press play, check the Output window. The error includes copy-paste instructions for Studio's Command Bar (enabled via ViewCommand Bar) that undo the sandboxing.